![]() ![]() ![]() ![]() We then started getting an influx of these rendered games right across the board. I remember seeing this running on the 3DFX for the first time, from the pixelated visuals of Quake to crisp clear rendered imagery, it looked amazing at the time. A patch was released for the first Quake game and it was accelerated to crisp beauty through the DOS environment. Orchard Rightous and 3DFX (R.I.P) released a 3D accelerator known as the Voodoo 1. Then everything changed, we saw the first generation 3D cards becoming available. Microsoft DOS, still used by a few companys today in business and the initial backbone of the Microsoft Empire. Started off as a mod for HL and now it is world known and played by the masses.įirst off these engines were run without the aid of our 3D generation cards, they were compiled to run in an environment that required little to no resources at all. Look at the most popular online game today : Counterstrike. Who would have thought that these small shareware games (Wolfenstein & Doom notably being available with only a few of the levels unless you paid to get the rest) that this would mold and shape the things to come.īottom end of it is the programers creating these engines to make life a bit easier when creating new games as they have the structure already there. Since the days of Wolfenstein, Doom, Duke Nukem and Quake the gaming industry has evolved from humble beginings to what we have today. ![]()
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