Osu Tatakae Ouendan Translation Patch. English Translation Performed by cory1492 & FAST6191. Links: News Articles for this Utility. Nekketsu Rhythm Damashii: Osu! Ouendan 2; Translation patch? Easier for both translators and editors to follow than the old one. 0Next Steps: - Release the kana- English patch. Ouendan makes you a member of a local helper squadron. Your goal is to help out people who are in a pinch, thereby bringing peace to the world.
An ōendan
An ōendan (応援団), literally 'cheering squad' or 'cheering section',[1] is a Japanese sports rallying team similar in purpose to a cheerleading squad in the United States,[2] but relies more on making a lot of noise with taiko drums, blowing horns and other items, waving flags and banners, and yelling through plastic megaphones[3][4] in support of their sports team than on acrobatic moves (though some ōendan incorporate pom-pom girls). In addition to cheering for their own teams, ōendan have been known to lead fans in cheers which tease and taunt the other team and its fans.[4] This is usually done in the spirit of good competition, but occasional fights have broken out if the taunting gets too heated. Smaller ōendan are sometimes called ōenbu (応援部, or 'cheering clubs').
A group of Japanese women trying to get the crowd excited at a baseball game in Yokohama, 2010.
Introduction[edit]
Japanese cheerleaders who are part of the Waseda University Cheerleading Club
Ōendan or ōenbu can be found in high schools, colleges and universities, as well as in non-academic settings such as intercompany sports clubs, professional sports fan clubs, and so on. Many schools hold competitions during their sports day events, and students often spend weeks perfecting their presentations after being divided up into teams.[2]
Many members of an ōendan will dress in long happi and wear hachimaki emblazoned with team logos, inspirational sayings, or the names of their favorite players, something adopted by some fans of Japanese idol groups.[5]
Especially with professional baseball teams, the ōendan for each team will come up with unique cheers to help the fans become involved. These cheers will often change depending on who the opposing team is.[4] On occasion, the fans themselves will come up with a new cheer that is then adopted by other fans and their team's ōendan.[4]
See also[edit]
Hiatari Ryōkō!, a manga and anime series in which one of the main characters is a member of the high school ōendan.
Osu! Tatakae! Ouendan, a game for the Nintendo DS in which the player participates in an ōendan.
Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2, the sequel to Osu! Tatakae! Ouendan.
Elite Beat Agents, a North American Nintendo DS game based on Osu! Tatakae! Ouendan.
Sakigake!! Otokojuku, a manga and anime series in which all of the characters are taught how to participate in ōendan.
Again!!, a manga series by Mitsurou Kubo which focuses on Imamura trying to help his school ōendan.
References[edit]
^(in English)'Japanese Baseball Dictionary'. Yakult Swallows Home Plate. Retrieved 2007-07-15.
^ ab(in English)Katz, Debby. 'Dreams from the Dust Bowl'. Toasted-Cheese.com. Retrieved 2007-07-15.
^(in English)Whiting, Robert. 'The Concept of Wa'. P.O.V. (American Documentary). Retrieved 2007-07-15.
^ abcd(in English)'Yakult Swallows Fans and Oendan: Cheering together . . . usually'. Yakult Swallows Home Plate. Archived from the original on 2013-12-19. Retrieved 2007-07-15.
^(in English and Japanese)'ハードコアモーヲタ'. 2005-08-22. Retrieved 2007-07-15.
External links[edit]
Wikimedia Commons has media related to Ōendan.
(in English)Science of Baseball: Besuboru: page 3
(in English)Japanese Baseball from The Japan Project
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Ōendan&oldid=933052108'
.: July 28, 2005Mode(s),Osu! Ouendan, or Ouendan, is a developed by and published by for the in 2005, for release only in Japan. Ouendan stars a rhythmically cheering for various troubled people, presented in-game in the style of a comic. In each stage, players use the DS to tap specifically marked spots that appear in rhythm to various Japanese pop songs, scoring points for accurate timing and avoiding a poor performance which can cause the stage to end prematurely. Though never released in Western markets, it was a popular to these regionsleading to the development of the Westernized spiritual sequel, as well as a direct Japanese sequel.
Contents.Gameplay Each level of Ouendan features a plot line accompanied by a specific song. A character (or characters) facing a problem will cryOuendan!
When their conflict reaches a climax. This call summons the cheer squad, and the song starts. During the game, the story is told on the Nintendo DS's top screen, and gameplay takes place on the touch screen. The player uses the Nintendo DS's stylus to perform varying actions according to the markers that appear on screen:MarkerDescriptionHit MarkersNumbered circles that must be tapped in sequence in time with the music.Phrase MarkersMarkers with tracks extending from them.
The player must trace the stylus in time with a ball rolling on the track and may be required to move back and forth across the track several times.Spin MarkersA spinner that the player must rotate quickly until bars along the sides of the screen are filled. The speed at which they must be spun depends on the tempo of the music and difficulty of the song.
If the player has time to continue spinning the marker after filling the gauge, bonus points are awarded for each continued rotation. The positions of Spin Markers are constant across all difficulty levels.Depending on how precise the player's actions are, he or she will either be awarded 50, 100, or 300 points. There is a life bar that represents the character or characters' fighting spirit that constantly drains over the course of the song, but can be refilled with hitting the indicated beats; the more precise the player is, the more energy is restored. However, if the player should miss a beat completely, the meter will deplete even further. If the life bar should empty, the level will end, resulting in failure for the character.
To advance in the game, each stage must be completed successfully. The game saves progress automatically once a stage has been completed.Within each stage are two to four break points where the player can take a rest while a scene from the story plays out on the top screen. If the life meter is at least fifty percent filled and in the yellow, the scene will depict a positive result such as, in the case of the pottery maker, gaining great inspiration for a new work. If the life meter is less than fifty percent full and in the red, the resulting scene will depict the character encountering a setback, such as the pottery master coming up with yet another drab creation.The score for each level is based on the timing of the beats, and the current number of beats made in a row, which increases the combo multiplier by 1x each time.
Thus, for example, after completing 50 beats in a row successfully, the multiplier will be at 50x. After completing any song, the player can go back and attempt to improve the score for that song. Additionally, as a combo grows, flames will appear behind the cheer squad, and the longer the combo is maintained, the taller the flames will rise until reaching the top of the touch screen. The flames will disappear completely if the combo is broken.
The use of flames is constant throughout the game to represent the protagonist's determination.There are four difficulty levels in the game. Initially, only Easy mode and Normal mode are available, but completing Normal mode will unlock Hard mode, and completing Hard mode will unlock Very Hard/Insane mode. Each mode uses a different cheer team leader, with the exception of Very Hard/Insane Mode, which changes the whole team into a team of 3 cheerleader girls.Increasing the difficulty level generally increases the number of markers to hit, the rate at which markers appear, and the rate at which the life bar depletes. Very Hard mode is basically Hard mode rotated 180 degrees, with markers being smaller and appearing faster, thus allowing less response time. However, there are subtle differences, such as extra markers for short double beats and different, more complex beats for some songs.Plot.